A Dance of Flowers

This game was created in Unity for the Fall section of my Game Design and Development class, as our second of three Five-Week sprints. The game was conceived, designed, and built by a team of 5 students, including myself. Each team member was deeply involved in the design of the game, but each person had a specific responsibility within the code itself. My responsibility was for the controls of the game, and the player's movement. This included adding full controller support and writing the code to move the player, and the 'ribbon' they spin around themselves.